TORONTO ROCK

// 2025-26 GFX PACKAGE


CREATIVE DIRECTION.

Built around the intensity and rhythm of live music culture, the project blended vinyl-inspired graphics, neon lighting, aggressive pacing, and immersive 3D environments to create a loud, energetic presentation system. The goal was to make the visuals feel rhythmic and physical, extending the energy of the crowd and gameplay throughout the arena experience.

Our experience working with Brock and the Figrhed team has been exceptionally positive. The process and structure are concise, leaving no question on timelines and deliverable dates. Collaboration and communication are top tier, and the quality of work is on par with the best of the best. Figrhed was able to bring all of our ideas for our in-game presentation to life and went above and beyond expectations in every aspect. We consider Figrhed a top recommendation for any team!

Andrew Armstrong, Game Presentation/Creative, Toronto Rock

IN VENUE.

DESIGN QUILT.

TOOL KIT.

The Toronto Rock package was built using a modular motion system centered around vector vinyl shapes, audio-inspired motion language, animated wipe mattes, neon treatments, and cinematic 3D environments. Large-scale speaker systems, looping textures, stylized lighting passes, and rhythm-driven transitions were combined to create cohesive motion systems adaptable across goal loops, noise prompts, player IDs, and live gameplay moments.

Visual Direction.

Reference imagery and visual studies used to establish the tone, atmosphere, textures, and motion language that shaped the final presentation system.

STILL FRAMES.



// CREDITS

2d Motion Design:

  • Brock Boot
  • Vic Garcia
  • Grant Malcolm


3d Animation:

  • Brock Boot
  • Vic Garcia